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Mise à jour corrective

 

La semaine dernière nous étions gratifiés d'une grosse mise à jour sur le HUD, cette semaine une MAJ prenant plutôt la forme d'un correctif fait son apparition.

 

Les choses à retenir : Le temps d'attente en Matchmaking une fois tous les joueurs connectés passe de 30 à 60 secondes. La MAJ est suivie de quelques optimisations du HUD et des modes de jeu alternatifs buggés suite à la MAJ de la semaine dernière.

 


 

 

Le patchnote : 

 

Release Notes for 5/7/2014

 

[MATCHMAKING]

- Fixed buytime ending as soon as all players join in QMM.

- Increased warmuptime when all players are connected from 30 sec to 60 sec

 

[UI]

- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.

- Dropdown panels now support more than 20 options.

- Fixed inventory grenades icons drawing black.

- Fixed the bottom position player counter being a bit too low and cut off.

- Fixed hud alert flickering.

- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.

- Optimized some hud options code which improves performance.

- Money position relative to radar now considers safezone.

- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0. 

 

[SDK]

- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).

- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

 

[MISC]

- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.

- Fixed bad hostage icon positioning in some cases.

- In DeathMatch it now says the right name for all guns.

- In Demolition games, the next weapon panels now work for all guns.

- Optimized backend performance when when accessing CS:GO inventory on Steam Community.